feat: chat reactions
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@@ -40,16 +40,23 @@ const CLAIM_PX = 10;
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const LONG_PRESS_MS = 450;
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/** Movement that cancels a long press — a drag is not a hold. */
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const LONG_PRESS_SLOP_PX = 8;
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/** Longest gap between two taps still read as a double tap. */
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const DOUBLE_TAP_MS = 300;
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/** How far the second tap may land from the first. */
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const DOUBLE_TAP_SLOP_PX = 24;
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export function MessageGestures({
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onReply,
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onMenu,
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onDoubleTap,
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disabled = false,
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children,
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}: {
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onReply: () => void;
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/** Opens the context menu at the given viewport point. */
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onMenu: (point: { x: number; y: number }) => void;
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/** Two quick taps in the same spot — sends a heart. */
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onDoubleTap?: () => void;
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disabled?: boolean;
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children: React.ReactNode;
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}) {
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@@ -61,6 +68,8 @@ export function MessageGestures({
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const holdTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
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// Set once a long press fires, so the release doesn't also trigger a reply.
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const consumed = useRef(false);
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// When and where the last tap landed, for pairing it with the next one.
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const lastTap = useRef<{ t: number; x: number; y: number } | null>(null);
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const cancelHold = useCallback(() => {
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if (holdTimer.current) {
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@@ -124,10 +133,29 @@ export function MessageGestures({
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setOffset(Math.max(0, Math.min(travel, MAX_PX)));
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};
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const onPointerUp = () => {
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const onPointerUp = (e: React.PointerEvent) => {
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cancelHold();
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// A long press already acted; releasing must not also fire a reply.
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if (!consumed.current && claimed.current && offset >= TRIGGER_PX) onReply();
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if (!consumed.current && claimed.current && offset >= TRIGGER_PX) {
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onReply();
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lastTap.current = null;
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} else if (!consumed.current && !claimed.current && onDoubleTap) {
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// A stationary tap. Paired with a recent nearby one, it is a double tap.
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// Tracked here rather than with onDoubleClick so touch and mouse behave
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// the same, and so a swipe or a long press can never count as a tap.
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const now = Date.now();
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const prev = lastTap.current;
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const near =
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prev !== null &&
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Math.abs(e.clientX - prev.x) < DOUBLE_TAP_SLOP_PX &&
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Math.abs(e.clientY - prev.y) < DOUBLE_TAP_SLOP_PX;
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if (prev && near && now - prev.t < DOUBLE_TAP_MS) {
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lastTap.current = null;
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onDoubleTap();
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} else {
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lastTap.current = { t: now, x: e.clientX, y: e.clientY };
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}
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}
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reset();
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};
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