Files
spsays-training/components/chat/message-gestures.tsx
T
2026-08-29 03:49:58 +05:30

178 lines
5.8 KiB
TypeScript

"use client";
/**
* Owns every pointer gesture on a chat bubble: swipe right to reply, and
* long-press (or right-click) to open the context menu.
*
* They live in ONE component because they share a pointer stream and must
* arbitrate between themselves. Two independent listeners would both claim the
* same press — you would get a menu in the middle of a swipe, or a swipe that
* never fires because the menu opened first.
*
* Swipe-to-reply behaves as before:
*
* Details that make the gesture feel right rather than fight the page:
*
* • Only horizontal drags are captured. A gesture that starts out mostly
* vertical is released back to the scroller immediately, so swiping never
* steals a scroll.
* • Rightward only, with resistance past the trigger point, so the bubble
* can't be dragged across the screen.
* • The reply fires on release, not on crossing the threshold, so a drag can
* still be cancelled by sliding back.
*
* Pointer Events cover touch and mouse, so the same code gives desktop a
* click-drag; the context menu in a later phase adds a non-gesture route.
*/
import { useCallback, useRef, useState } from "react";
import { Reply } from "lucide-react";
import { cn } from "@/lib/utils";
/** Drag distance that arms the reply. */
const TRIGGER_PX = 56;
/** Hard stop, so the bubble never travels far. */
const MAX_PX = 80;
/** Horizontal movement needed before we claim the gesture from the scroller. */
const CLAIM_PX = 10;
/** Hold time before a stationary press becomes a context menu. */
const LONG_PRESS_MS = 450;
/** Movement that cancels a long press — a drag is not a hold. */
const LONG_PRESS_SLOP_PX = 8;
export function MessageGestures({
onReply,
onMenu,
disabled = false,
children,
}: {
onReply: () => void;
/** Opens the context menu at the given viewport point. */
onMenu: (point: { x: number; y: number }) => void;
disabled?: boolean;
children: React.ReactNode;
}) {
const [offset, setOffset] = useState(0);
const [dragging, setDragging] = useState(false);
const start = useRef<{ x: number; y: number } | null>(null);
// null = undecided, true = ours, false = the scroller's
const claimed = useRef<boolean | null>(null);
const holdTimer = useRef<ReturnType<typeof setTimeout> | null>(null);
// Set once a long press fires, so the release doesn't also trigger a reply.
const consumed = useRef(false);
const cancelHold = useCallback(() => {
if (holdTimer.current) {
clearTimeout(holdTimer.current);
holdTimer.current = null;
}
}, []);
const reset = useCallback(() => {
cancelHold();
start.current = null;
claimed.current = null;
setDragging(false);
setOffset(0);
}, [cancelHold]);
const onPointerDown = (e: React.PointerEvent) => {
if (disabled || (e.pointerType === "mouse" && e.button !== 0)) return;
start.current = { x: e.clientX, y: e.clientY };
claimed.current = null;
consumed.current = false;
// A stationary hold opens the menu. Touch only: a mouse has right-click,
// and making a held left-click open a menu would surprise desktop users.
if (e.pointerType !== "mouse") {
const point = { x: e.clientX, y: e.clientY };
cancelHold();
holdTimer.current = setTimeout(() => {
consumed.current = true;
reset();
onMenu(point);
}, LONG_PRESS_MS);
}
};
const onPointerMove = (e: React.PointerEvent) => {
if (!start.current || disabled) return;
const dx = e.clientX - start.current.x;
const dy = e.clientY - start.current.y;
// Any real movement means this is a drag, not a hold.
if (Math.abs(dx) > LONG_PRESS_SLOP_PX || Math.abs(dy) > LONG_PRESS_SLOP_PX) {
cancelHold();
}
if (claimed.current === null) {
if (Math.abs(dx) < CLAIM_PX && Math.abs(dy) < CLAIM_PX) return;
// Vertical intent, or a leftward drag: hand it back to the scroller and
// stay out of the way for the rest of this gesture.
claimed.current = Math.abs(dx) > Math.abs(dy) && dx > 0;
if (!claimed.current) {
start.current = null;
return;
}
e.currentTarget.setPointerCapture?.(e.pointerId);
setDragging(true);
}
// Resistance past the trigger point.
const travel = dx <= TRIGGER_PX ? dx : TRIGGER_PX + (dx - TRIGGER_PX) * 0.25;
setOffset(Math.max(0, Math.min(travel, MAX_PX)));
};
const onPointerUp = () => {
cancelHold();
// A long press already acted; releasing must not also fire a reply.
if (!consumed.current && claimed.current && offset >= TRIGGER_PX) onReply();
reset();
};
const armed = offset >= TRIGGER_PX;
return (
<div
className="relative"
onPointerDown={onPointerDown}
onPointerMove={onPointerMove}
onPointerUp={onPointerUp}
onPointerCancel={reset}
onContextMenu={(e) => {
if (disabled) return;
e.preventDefault();
cancelHold();
onMenu({ x: e.clientX, y: e.clientY });
}}
// Let the browser own vertical panning; we only ever take horizontal.
style={{ touchAction: "pan-y" }}
>
<span
aria-hidden
className={cn(
"pointer-events-none absolute inset-y-0 left-0 flex items-center transition-opacity",
offset > 8 ? "opacity-100" : "opacity-0",
)}
>
<span
className={cn(
"inline-flex size-7 items-center justify-center rounded-full transition-colors",
armed ? "bg-primary text-primary-foreground" : "bg-muted text-muted-foreground",
)}
>
<Reply className="size-3.5" />
</span>
</span>
<div
style={{ transform: `translateX(${offset}px)` }}
className={cn(!dragging && "transition-transform duration-200")}
>
{children}
</div>
</div>
);
}