Files
spsays-training/components/audio-player/audio-context.tsx
T

680 lines
20 KiB
TypeScript

"use client";
import {
createContext,
useContext,
useRef,
useState,
useCallback,
useEffect,
type ReactNode,
} from "react";
import { useAuth } from "@/components/auth/auth-provider";
import {
trackKey,
loadAllProgress,
saveProgress,
removeProgress,
syncLocalToRemote,
type ProgressEntry,
} from "@/lib/audio-progress";
import {
primeOfflineAudio,
offlineAudioURL,
releaseOfflineAudio,
} from "@/lib/offline";
/**
* Resolve the media source for a track: prefer a saved offline object URL
* (works with no network + full seeking) and fall back to the remote URL.
*/
function resolveSrc(url: string): string {
return offlineAudioURL(trackKey(url)) ?? url;
}
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export type AudioTrack = {
url: string;
title: string;
subtitle?: string;
coverImage?: string;
sourceUrl?: string;
type?: "lecture" | "conversation" | "kirtan" | "music" | string;
};
type AudioPlayerState = {
currentTrack: AudioTrack | null;
isPlaying: boolean;
currentTime: number;
duration: number;
volume: number;
isMuted: boolean;
isLoading: boolean;
playlist: AudioTrack[];
currentIndex: number;
};
type AudioPlayerActions = {
play: (track: AudioTrack) => void;
playPlaylist: (tracks: AudioTrack[], startIndex?: number) => void;
/**
* Gives the track that's already playing a queue to sit in, without
* restarting it — for a queue that arrives after playback began. Ignored
* if the current track isn't in it (the user moved on meanwhile).
*/
attachQueue: (tracks: AudioTrack[]) => void;
pause: () => void;
resume: () => void;
togglePlayPause: () => void;
stop: () => void;
seekTo: (time: number) => void;
setVolume: (vol: number) => void;
toggleMute: () => void;
next: () => void;
previous: () => void;
};
type AudioPlayerContextValue = AudioPlayerState & AudioPlayerActions;
// ---------------------------------------------------------------------------
// Context
// ---------------------------------------------------------------------------
const AudioPlayerContext = createContext<AudioPlayerContextValue | null>(null);
// ---------------------------------------------------------------------------
// localStorage helpers
// ---------------------------------------------------------------------------
const VOLUME_KEY = "audio-player-volume";
const MUTED_KEY = "audio-player-muted";
// Playback-resume tuning. Persist at most once every SAVE_INTERVAL_MS while
// playing (discrete events — pause/close/tab-hide — always flush immediately).
// Positions within RESUME_END_GUARD_S of the end are treated as "finished":
// never saved and never resumed, so a completed track restarts from 0.
const SAVE_INTERVAL_MS = 5000;
const RESUME_END_GUARD_S = 5;
function readStoredVolume(): number {
if (typeof window === "undefined") return 0.75;
try {
const raw = localStorage.getItem(VOLUME_KEY);
if (raw !== null) {
const v = parseFloat(raw);
if (isFinite(v) && v >= 0 && v <= 1) return v;
}
} catch {
// localStorage unavailable
}
return 0.75;
}
function readStoredMuted(): boolean {
if (typeof window === "undefined") return false;
try {
return localStorage.getItem(MUTED_KEY) === "true";
} catch {
return false;
}
}
function persistVolume(vol: number) {
try {
localStorage.setItem(VOLUME_KEY, String(vol));
} catch {
// ignore
}
}
function persistMuted(muted: boolean) {
try {
localStorage.setItem(MUTED_KEY, String(muted));
} catch {
// ignore
}
}
// ---------------------------------------------------------------------------
// Provider
// ---------------------------------------------------------------------------
export function AudioPlayerProvider({ children }: { children: ReactNode }) {
const audioRef = useRef<HTMLAudioElement>(null);
// --- State ---
const [currentTrack, setCurrentTrack] = useState<AudioTrack | null>(null);
const [isPlaying, setIsPlaying] = useState(false);
const [currentTime, setCurrentTime] = useState(0);
const [duration, setDuration] = useState(0);
const [volume, setVolumeState] = useState(readStoredVolume);
const [isMuted, setIsMuted] = useState(readStoredMuted);
const [isLoading, setIsLoading] = useState(false);
const [playlist, setPlaylist] = useState<AudioTrack[]>([]);
const [currentIndex, setCurrentIndex] = useState(-1);
// Keep refs for values accessed in callbacks to avoid stale closures
const playlistRef = useRef(playlist);
const currentIndexRef = useRef(currentIndex);
// --- Playback-resume memory ---
const { user, loading: authLoading } = useAuth();
const authedRef = useRef(false);
useEffect(() => {
authedRef.current = !!user;
}, [user]);
// The track currently loaded into the <audio> element. Set synchronously
// wherever we swap `audio.src` so the event handlers (which run before the
// React state settles) always read the right file identity.
const currentTrackRef = useRef<AudioTrack | null>(null);
// key → last-known resume point. Read synchronously on load to seek; every
// save write-throughs here and to the persistent store.
const progressRef = useRef<Map<string, ProgressEntry>>(new Map());
const lastFlushRef = useRef(0);
// null until the first hydrate settles; then tracks the previous auth state
// so we can detect the anon→signed-in transition and sync IndexedDB up once.
const wasAuthedRef = useRef<boolean | null>(null);
// Hydrate the in-memory map from the active store (BFF when signed in,
// IndexedDB otherwise). On the anon→signed-in flip, push local entries up
// first (newest-wins merge) so anonymous progress follows the account.
useEffect(() => {
if (authLoading) return;
const authed = !!user;
let cancelled = false;
(async () => {
try {
if (authed && wasAuthedRef.current === false) {
await syncLocalToRemote();
}
const entries = await loadAllProgress(authed);
if (cancelled) return;
const map = new Map<string, ProgressEntry>();
for (const e of entries) map.set(e.key, e);
progressRef.current = map;
} catch {
// best-effort — resume simply has no data if this fails
} finally {
if (!cancelled) wasAuthedRef.current = authed;
}
})();
return () => {
cancelled = true;
};
}, [user, authLoading]);
// Record the current position into the in-memory map. Returns the entry to
// flush, or undefined when there's nothing worth saving (no track, position
// < 1s, or within the end-guard i.e. effectively finished).
const recordProgress = useCallback(
(
track: AudioTrack | null,
position: number,
dur: number,
): ProgressEntry | undefined => {
if (!track || !isFinite(position) || position < 1) return undefined;
const duration = isFinite(dur) && dur > 0 ? dur : undefined;
if (duration !== undefined && position >= duration - RESUME_END_GUARD_S) {
return undefined;
}
const entry: ProgressEntry = {
key: trackKey(track.url),
position,
duration,
updated_at: new Date().toISOString(),
};
progressRef.current.set(entry.key, entry);
return entry;
},
[],
);
// Persist an entry to the active store (fire-and-forget).
const flush = useCallback(
(entry: ProgressEntry | undefined, opts?: { keepalive?: boolean }) => {
if (!entry) return;
void saveProgress(entry, authedRef.current, opts).catch(() => {});
},
[],
);
// Snapshot + persist the currently-playing track's position immediately.
// Used on pause, close, track-switch, and tab-hide.
const saveCurrent = useCallback(
(opts?: { keepalive?: boolean }) => {
const audio = audioRef.current;
if (!audio) return;
flush(recordProgress(currentTrackRef.current, audio.currentTime, audio.duration), opts);
},
[recordProgress, flush],
);
// Sync refs in an effect to avoid "cannot access refs during render"
useEffect(() => {
playlistRef.current = playlist;
}, [playlist]);
useEffect(() => {
currentIndexRef.current = currentIndex;
}, [currentIndex]);
// Build object URLs for any audio saved offline so `resolveSrc` can prefer
// them synchronously at play time (offline playback + full seeking).
useEffect(() => {
void primeOfflineAudio();
return () => releaseOfflineAudio();
}, []);
// --- Sync volume/muted to the <audio> element ---
useEffect(() => {
const audio = audioRef.current;
if (!audio) return;
audio.volume = isMuted ? 0 : volume;
}, [volume, isMuted]);
// --- Audio event listeners ---
useEffect(() => {
const audio = audioRef.current;
if (!audio) return;
function handleTimeUpdate() {
setCurrentTime(audio!.currentTime);
// Throttled resume-point save while playing.
const entry = recordProgress(
currentTrackRef.current,
audio!.currentTime,
audio!.duration,
);
const now = Date.now();
if (entry && now - lastFlushRef.current >= SAVE_INTERVAL_MS) {
lastFlushRef.current = now;
flush(entry);
}
}
function handleLoadedMetadata() {
setDuration(audio!.duration);
// Resume: if this file has a saved position that isn't at/near the end,
// seek there before playback gets going.
const track = currentTrackRef.current;
if (!track) return;
const saved = progressRef.current.get(trackKey(track.url));
if (!saved) return;
const dur = audio!.duration;
const pos = saved.position;
if (pos > 1 && (!isFinite(dur) || pos < dur - RESUME_END_GUARD_S)) {
try {
audio!.currentTime = pos;
setCurrentTime(pos);
} catch {
// seeking may throw if the source isn't seekable yet; ignore
}
}
}
function handleDurationChange() {
if (isFinite(audio!.duration)) {
setDuration(audio!.duration);
}
}
function handleCanPlay() {
setIsLoading(false);
}
function handleWaiting() {
setIsLoading(true);
}
function handlePlaying() {
setIsPlaying(true);
setIsLoading(false);
}
function handlePause() {
setIsPlaying(false);
}
function handleEnded() {
setIsPlaying(false);
// Finished — drop this file's resume point so it restarts from 0.
const finished = currentTrackRef.current;
if (finished) {
const k = trackKey(finished.url);
progressRef.current.delete(k);
void removeProgress(k, authedRef.current).catch(() => {});
}
// Auto-play next track if playlist has more
const idx = currentIndexRef.current;
const pl = playlistRef.current;
if (idx >= 0 && idx < pl.length - 1) {
const nextIdx = idx + 1;
const nextTrack = pl[nextIdx];
currentTrackRef.current = nextTrack;
setCurrentIndex(nextIdx);
setCurrentTrack(nextTrack);
setCurrentTime(0);
setDuration(0);
setIsLoading(true);
if (audio) {
audio.src = resolveSrc(nextTrack.url);
audio.load();
audio.play().catch((err) => {
console.error("[AudioPlayer] Auto-play next failed:", err);
setIsPlaying(false);
setIsLoading(false);
});
}
}
}
function handleError() {
console.error("[AudioPlayer] Audio error:", audio!.error);
setIsPlaying(false);
setIsLoading(false);
}
audio.addEventListener("timeupdate", handleTimeUpdate);
audio.addEventListener("loadedmetadata", handleLoadedMetadata);
audio.addEventListener("durationchange", handleDurationChange);
audio.addEventListener("canplay", handleCanPlay);
audio.addEventListener("waiting", handleWaiting);
audio.addEventListener("playing", handlePlaying);
audio.addEventListener("pause", handlePause);
audio.addEventListener("ended", handleEnded);
audio.addEventListener("error", handleError);
return () => {
audio.removeEventListener("timeupdate", handleTimeUpdate);
audio.removeEventListener("loadedmetadata", handleLoadedMetadata);
audio.removeEventListener("durationchange", handleDurationChange);
audio.removeEventListener("canplay", handleCanPlay);
audio.removeEventListener("waiting", handleWaiting);
audio.removeEventListener("playing", handlePlaying);
audio.removeEventListener("pause", handlePause);
audio.removeEventListener("ended", handleEnded);
audio.removeEventListener("error", handleError);
};
}, [recordProgress, flush]);
// Flush the current position when the tab is hidden or the page is being
// unloaded (browser/tab close, refresh, navigation) — the last line of
// defence on top of the throttled in-play saves. `keepalive` lets the
// request outlive the page for signed-in users.
useEffect(() => {
const flushNow = () => saveCurrent({ keepalive: true });
const onVisibility = () => {
if (document.visibilityState === "hidden") flushNow();
};
window.addEventListener("pagehide", flushNow);
document.addEventListener("visibilitychange", onVisibility);
return () => {
window.removeEventListener("pagehide", flushNow);
document.removeEventListener("visibilitychange", onVisibility);
};
}, [saveCurrent]);
// --- Actions ---
const play = useCallback(
(track: AudioTrack) => {
const audio = audioRef.current;
if (!audio) return;
// Save the outgoing track's position before swapping sources.
saveCurrent();
currentTrackRef.current = track;
setCurrentTrack(track);
setPlaylist([track]);
setCurrentIndex(0);
setCurrentTime(0);
setDuration(0);
setIsLoading(true);
audio.src = resolveSrc(track.url);
audio.load();
audio.play().catch((err) => {
console.error("[AudioPlayer] Play failed:", err);
setIsPlaying(false);
setIsLoading(false);
});
},
[saveCurrent],
);
const playPlaylist = useCallback(
(tracks: AudioTrack[], startIndex: number = 0) => {
const audio = audioRef.current;
if (!audio || tracks.length === 0) return;
const idx = Math.max(0, Math.min(startIndex, tracks.length - 1));
const track = tracks[idx];
saveCurrent();
currentTrackRef.current = track;
setPlaylist(tracks);
setCurrentIndex(idx);
setCurrentTrack(track);
setCurrentTime(0);
setDuration(0);
setIsLoading(true);
audio.src = resolveSrc(track.url);
audio.load();
audio.play().catch((err) => {
console.error("[AudioPlayer] PlayPlaylist failed:", err);
setIsPlaying(false);
setIsLoading(false);
});
},
[saveCurrent],
);
const attachQueue = useCallback((tracks: AudioTrack[]) => {
const current = currentTrackRef.current;
const idx = current ? tracks.findIndex((t) => t.url === current.url) : -1;
if (idx < 0) return;
setPlaylist(tracks);
setCurrentIndex(idx);
}, []);
const pause = useCallback(() => {
audioRef.current?.pause();
saveCurrent();
}, [saveCurrent]);
const resume = useCallback(() => {
const audio = audioRef.current;
if (!audio || !audio.src) return;
audio.play().catch((err) => {
console.error("[AudioPlayer] Resume failed:", err);
setIsPlaying(false);
});
}, []);
const togglePlayPause = useCallback(() => {
const audio = audioRef.current;
if (!audio || !audio.src) return;
if (audio.paused) {
audio.play().catch((err) => {
console.error("[AudioPlayer] Toggle play failed:", err);
setIsPlaying(false);
});
} else {
audio.pause();
saveCurrent();
}
}, [saveCurrent]);
const stop = useCallback(() => {
const audio = audioRef.current;
if (audio) {
// Capture the resume point before we tear the source down.
saveCurrent({ keepalive: true });
audio.pause();
audio.removeAttribute("src");
audio.load();
}
currentTrackRef.current = null;
setCurrentTrack(null);
setIsPlaying(false);
setCurrentTime(0);
setDuration(0);
setIsLoading(false);
setPlaylist([]);
setCurrentIndex(-1);
}, [saveCurrent]);
const seekTo = useCallback((time: number) => {
const audio = audioRef.current;
if (!audio) return;
const clamped = Math.max(0, Math.min(time, audio.duration || 0));
audio.currentTime = clamped;
setCurrentTime(clamped);
}, []);
const setVolume = useCallback(
(vol: number) => {
const clamped = Math.max(0, Math.min(1, vol));
setVolumeState(clamped);
persistVolume(clamped);
// If setting volume while muted, unmute
if (isMuted && clamped > 0) {
setIsMuted(false);
persistMuted(false);
}
},
[isMuted],
);
const toggleMute = useCallback(() => {
setIsMuted((prev) => {
const next = !prev;
persistMuted(next);
return next;
});
}, []);
const next = useCallback(() => {
const audio = audioRef.current;
const idx = currentIndexRef.current;
const pl = playlistRef.current;
if (!audio || idx < 0 || idx >= pl.length - 1) return;
const nextIdx = idx + 1;
const nextTrack = pl[nextIdx];
saveCurrent();
currentTrackRef.current = nextTrack;
setCurrentIndex(nextIdx);
setCurrentTrack(nextTrack);
setCurrentTime(0);
setDuration(0);
setIsLoading(true);
audio.src = resolveSrc(nextTrack.url);
audio.load();
audio.play().catch((err) => {
console.error("[AudioPlayer] Next failed:", err);
setIsPlaying(false);
setIsLoading(false);
});
}, [saveCurrent]);
const previous = useCallback(() => {
const audio = audioRef.current;
const idx = currentIndexRef.current;
const pl = playlistRef.current;
if (!audio || idx < 0) return;
// If more than 3 seconds in, restart the current track instead
if (audio.currentTime > 3) {
audio.currentTime = 0;
setCurrentTime(0);
return;
}
if (idx <= 0) {
// At start of playlist — just restart
audio.currentTime = 0;
setCurrentTime(0);
return;
}
const prevIdx = idx - 1;
const prevTrack = pl[prevIdx];
saveCurrent();
currentTrackRef.current = prevTrack;
setCurrentIndex(prevIdx);
setCurrentTrack(prevTrack);
setCurrentTime(0);
setDuration(0);
setIsLoading(true);
audio.src = resolveSrc(prevTrack.url);
audio.load();
audio.play().catch((err) => {
console.error("[AudioPlayer] Previous failed:", err);
setIsPlaying(false);
setIsLoading(false);
});
}, [saveCurrent]);
// --- Context value ---
const value: AudioPlayerContextValue = {
currentTrack,
isPlaying,
currentTime,
duration,
volume,
isMuted,
isLoading,
playlist,
currentIndex,
play,
playPlaylist,
attachQueue,
pause,
resume,
togglePlayPause,
stop,
seekTo,
setVolume,
toggleMute,
next,
previous,
};
return (
<AudioPlayerContext.Provider value={value}>
{children}
<audio ref={audioRef} preload="metadata" style={{ display: "none" }} />
</AudioPlayerContext.Provider>
);
}
// ---------------------------------------------------------------------------
// Hook
// ---------------------------------------------------------------------------
export function useAudioPlayer(): AudioPlayerContextValue {
const ctx = useContext(AudioPlayerContext);
if (!ctx) {
throw new Error(
"useAudioPlayer must be used within an <AudioPlayerProvider>",
);
}
return ctx;
}