feat: add custom stickers
This commit is contained in:
@@ -15,6 +15,7 @@
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import { useEffect, useState } from "react";
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import { toast } from "sonner";
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import { broadcasts, type Broadcast } from "@/lib/api";
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import { compressImage } from "@/lib/compress-image";
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export default function BroadcastsPage() {
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const [items, setItems] = useState<Broadcast[]>([]);
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@@ -72,9 +73,17 @@ function Composer({ onDone }: { onDone: () => void }) {
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const [uploading, setUploading] = useState(false);
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const [busy, setBusy] = useState(false);
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const uploadBanner = async (file: File) => {
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const uploadBanner = async (original: File) => {
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setUploading(true);
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try {
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// Compress before the presigned PUT. A banner renders at roughly 2:1 in
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// a ~448px modal, so a phone-camera original is orders of magnitude
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// larger than anything that reaches a screen — and every devotee
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// downloads it. Falls back to the original on any decode failure, and
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// leaves GIFs alone so an animation isn't flattened.
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const file = await compressImage(original, { maxDimension: 1280 }).catch(
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() => original,
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);
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const { upload_url, key } = await broadcasts.presignBanner(file.type);
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const res = await fetch(upload_url, {
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method: "PUT",
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@@ -15,6 +15,7 @@ import { useEffect, useState } from "react";
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import Image from "next/image";
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import { toast } from "sonner";
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import { rewardGifts, type GiftableReward } from "@/lib/api";
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import { compressImage } from "@/lib/compress-image";
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export default function RewardGiftsPage() {
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const [catalog, setCatalog] = useState<GiftableReward[] | null>(null);
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@@ -65,6 +66,12 @@ export default function RewardGiftsPage() {
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</p>
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</header>
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<CustomGift
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onCreated={(reward) =>
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setCatalog((prev) => (prev ? [...prev, reward] : [reward]))
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}
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/>
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{catalog === null ? (
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<p className="text-sm text-muted-foreground">Loading…</p>
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) : catalog.length === 0 ? (
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@@ -76,7 +83,10 @@ export default function RewardGiftsPage() {
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{catalog.map((r) => (
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<li
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key={r.key}
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className="flex flex-col items-center gap-2 rounded-xl border border-border p-3 text-center"
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// h-full + mt-auto on the button: grid rows stretch to their
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// tallest tile, but without this the contents stay top-packed
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// and a two-line name pushes its button below the others.
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className="flex h-full flex-col items-center gap-2 rounded-xl border border-border p-3 text-center"
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>
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<div className="relative aspect-square w-full">
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<Image
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@@ -95,7 +105,7 @@ export default function RewardGiftsPage() {
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type="button"
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disabled={sending !== null}
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onClick={() => send(r)}
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className="w-full rounded-md bg-primary px-3 py-1.5 text-xs font-medium text-primary-foreground hover:bg-primary/90 disabled:opacity-50"
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className="mt-auto w-full rounded-md bg-primary px-3 py-1.5 text-xs font-medium text-primary-foreground hover:bg-primary/90 disabled:opacity-50"
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>
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{sending === r.key ? "Sending…" : "Send to everyone"}
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</button>
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@@ -106,3 +116,137 @@ export default function RewardGiftsPage() {
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</div>
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);
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}
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/**
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* Upload artwork and add it to the catalog.
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*
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* Creating and sending are deliberately separate steps: a new sticker lands
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* in the grid below, where it is sent with the same confirmation as any
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* other — so a mistyped name is caught before it reaches everyone.
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*/
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function CustomGift({
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onCreated,
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}: {
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onCreated: (reward: GiftableReward) => void;
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}) {
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const [name, setName] = useState("");
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const [meaning, setMeaning] = useState("");
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const [imageUrl, setImageUrl] = useState<string | null>(null);
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const [uploading, setUploading] = useState(false);
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const [saving, setSaving] = useState(false);
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const upload = async (original: File) => {
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setUploading(true);
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try {
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// Same compression as the banner: artwork renders at ~120px in the
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// gallery and small again in a chat bubble, so a full-size original is
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// wasted bytes on every devotee's device.
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const file = await compressImage(original, { maxDimension: 512 }).catch(
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() => original,
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);
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const { upload_url, image_url } = await rewardGifts.presignImage(
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file.type,
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);
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const res = await fetch(upload_url, {
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method: "PUT",
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headers: { "Content-Type": file.type },
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body: file,
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});
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if (!res.ok) throw new Error(String(res.status));
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setImageUrl(image_url);
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toast.success("Artwork uploaded");
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} catch {
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toast.error("Could not upload that image");
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} finally {
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setUploading(false);
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}
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};
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const save = async () => {
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if (!name.trim() || !imageUrl) return;
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setSaving(true);
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try {
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const reward = await rewardGifts.create({
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name: name.trim(),
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meaning: meaning.trim(),
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image_url: imageUrl,
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});
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onCreated(reward);
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toast.success("Added to the catalog — send it when you're ready");
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setName("");
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setMeaning("");
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setImageUrl(null);
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} catch (err) {
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toast.error(err instanceof Error ? err.message : "Could not save");
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} finally {
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setSaving(false);
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}
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};
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const field =
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"w-full rounded-md border border-border bg-background px-3 py-2 text-sm outline-none focus:ring-1 focus:ring-primary/40";
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return (
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<section className="space-y-3 rounded-xl border border-border p-4">
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<div>
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<h2 className="text-sm font-medium text-foreground">
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Add a custom gift
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</h2>
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<p className="mt-0.5 text-xs text-muted-foreground">
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It joins the catalog below. Nobody receives it until you send it.
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</p>
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</div>
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<div className="grid gap-3 sm:grid-cols-2">
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<input
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value={name}
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onChange={(e) => setName(e.target.value)}
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maxLength={80}
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placeholder="Name — e.g. Tulasī Leaf"
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className={field}
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/>
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<input
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value={meaning}
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onChange={(e) => setMeaning(e.target.value)}
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maxLength={200}
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placeholder="Meaning (optional)"
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className={field}
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/>
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</div>
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<div className="flex flex-wrap items-center gap-3">
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<input
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type="file"
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accept="image/png,image/jpeg,image/webp"
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disabled={uploading}
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onChange={(e) => {
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const f = e.target.files?.[0];
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if (f) void upload(f);
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e.target.value = "";
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}}
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className={`${field} sm:w-auto`}
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/>
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{imageUrl && (
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<span className="relative size-12 shrink-0">
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<Image
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src={imageUrl}
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alt=""
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fill
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sizes="48px"
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className="object-contain"
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unoptimized
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/>
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</span>
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)}
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<button
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type="button"
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disabled={saving || uploading || !name.trim() || !imageUrl}
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onClick={save}
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className="ml-auto rounded-md bg-primary px-4 py-2 text-sm font-medium text-primary-foreground hover:bg-primary/90 disabled:opacity-50"
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>
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{saving ? "Adding…" : "Add to catalog"}
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</button>
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</div>
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</section>
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);
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}
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+15
@@ -451,6 +451,21 @@ export type GiftableReward = {
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export const rewardGifts = {
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catalog: () => call<GiftableReward[]>("/admin/reward-gifts/catalog").then((r) => r.data),
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/** Presign artwork for a custom gift. Returns the final public URL too,
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* since sadhna_rewards.image_url stores an absolute address. */
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presignImage: (contentType: string) =>
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call<{ upload_url: string; image_url: string }>(
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"/admin/reward-gifts/image-presign",
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{ method: "POST", body: JSON.stringify({ content_type: contentType }) },
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).then((r) => r.data),
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/** Add a sticker to the catalog. It reaches nobody until it is sent. */
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create: (input: { name: string; meaning: string; image_url: string }) =>
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call<GiftableReward>("/admin/reward-gifts/catalog", {
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method: "POST",
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body: JSON.stringify(input),
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}).then((r) => r.data),
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/** Hand a reward to every account, unopened. Idempotent — a repeat only
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* reaches people who don't already have it. */
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send: (rewardKey: string) =>
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@@ -0,0 +1,178 @@
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/**
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* Browser-side image compression.
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*
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* NOTE: a verbatim copy of knowledgebase/lib/compress-image.ts. The two apps
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* are separate Next projects with no shared package, and this is dependency-
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* free browser code — so it is duplicated rather than reached across for. If a
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* third copy appears, that is the point to extract a shared package.
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*
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* Resizes the longest dimension to `maxDimension` (preserving aspect
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* ratio) and re-encodes as JPEG at `quality`. EXIF is stripped as a
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* side effect of the canvas round-trip — smaller files plus a tiny
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* privacy win since location data doesn't ride along to R2.
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*
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* Why client-side: every upload path (post images, collection covers,
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* avatars, post background swaps) presigns directly to R2. Putting
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* the size cut in the browser keeps that flow intact — no proxy hop,
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* no queue, no temp storage. The trade-off is that the source bytes
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* are lossy from the moment they leave the device; for a photo-share
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* product this is the right call.
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*
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* Safe-by-default failure modes — any of these return the ORIGINAL
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* file unchanged rather than blocking the upload:
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*
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* - The file is not an image (defensive — input is gated by accept= too).
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* - The file is a GIF (canvas re-encode would flatten the animation).
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* - The decoder fails (e.g. an old browser meeting a HEIC).
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* - Compression actually grew the file (rare; tiny already-compressed inputs).
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*
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* Callers can therefore wrap their existing upload calls without
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* adding new error paths.
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*/
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export type CompressOptions = {
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/** Longest edge in px after resize. Default 1920. */
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maxDimension?: number;
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/** JPEG quality 0–1. Default 0.85 (visually lossless for photos). */
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quality?: number;
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/** Output MIME type. Default "image/jpeg". */
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mimeType?: string;
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};
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const DEFAULT_MAX = 1920;
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const DEFAULT_QUALITY = 0.85;
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const DEFAULT_MIME = "image/jpeg";
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export async function compressImage(
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file: File,
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opts: CompressOptions = {},
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): Promise<File> {
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const maxDimension = opts.maxDimension ?? DEFAULT_MAX;
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const quality = opts.quality ?? DEFAULT_QUALITY;
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const mimeType = opts.mimeType ?? DEFAULT_MIME;
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// Bail-outs that should return the original untouched.
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if (typeof window === "undefined") return file;
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if (!file.type.startsWith("image/")) return file;
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if (file.type === "image/gif") return file;
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let drawable: ImageBitmap | HTMLImageElement;
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try {
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drawable = await loadDrawable(file);
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} catch {
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// Decoder couldn't read this image (e.g. corrupt, or HEIC on a
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// browser that doesn't decode HEIC). Send the original up — R2
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// will accept it; the share-image proxy + Cloudflare will sort
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// out display sizing downstream.
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return file;
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}
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const { width: srcW, height: srcH } = drawableDimensions(drawable);
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const { width, height } = scaleToFit(srcW, srcH, maxDimension);
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// No-op fast path: already within the cap AND a reasonable size.
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// Skip the canvas dance because re-encoding a 200 KB image as JPEG
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// q=85 might actually grow it.
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if (width === srcW && height === srcH && file.size < 500_000) {
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closeBitmap(drawable);
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return file;
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}
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const canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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closeBitmap(drawable);
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return file;
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}
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// White backdrop so PNG/HEIC transparency doesn't become black
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// pixels in the JPEG output.
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if (mimeType === "image/jpeg") {
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ctx.fillStyle = "#ffffff";
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ctx.fillRect(0, 0, width, height);
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}
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ctx.drawImage(drawable, 0, 0, width, height);
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closeBitmap(drawable);
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const blob = await canvasToBlob(canvas, mimeType, quality);
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if (!blob) return file;
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// If the "compressed" version ended up larger (small already, or a
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// weird input), keep the original.
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if (blob.size >= file.size) return file;
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const ext =
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mimeType === "image/jpeg"
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? "jpg"
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: mimeType.split("/")[1]?.toLowerCase() || "bin";
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const newName = file.name.replace(/\.[^.]+$/, "") + `.${ext}`;
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return new File([blob], newName, {
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type: mimeType,
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lastModified: Date.now(),
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});
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}
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// ---------------------------------------------------------------------------
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// Internals
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// ---------------------------------------------------------------------------
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async function loadDrawable(
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file: File,
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): Promise<ImageBitmap | HTMLImageElement> {
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// createImageBitmap is the fast path on modern browsers — it decodes
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// off the main thread when supported.
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if (typeof createImageBitmap === "function") {
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try {
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return await createImageBitmap(file);
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} catch {
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// Fall through to the HTMLImageElement path.
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}
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}
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const url = URL.createObjectURL(file);
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const img = new Image();
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await new Promise<void>((resolve, reject) => {
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img.onload = () => resolve();
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img.onerror = () => reject(new Error("image decode failed"));
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img.src = url;
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});
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// Defer revoke so the image stays valid through the next canvas
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// draw — we revoke a tick later when it's safe.
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setTimeout(() => URL.revokeObjectURL(url), 0);
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return img;
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}
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function drawableDimensions(
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d: ImageBitmap | HTMLImageElement,
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): { width: number; height: number } {
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if ("naturalWidth" in d) {
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return { width: d.naturalWidth, height: d.naturalHeight };
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}
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return { width: d.width, height: d.height };
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}
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function scaleToFit(
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width: number,
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height: number,
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max: number,
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): { width: number; height: number } {
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if (width <= max && height <= max) return { width, height };
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const ratio = width > height ? max / width : max / height;
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return {
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width: Math.round(width * ratio),
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height: Math.round(height * ratio),
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};
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}
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function canvasToBlob(
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canvas: HTMLCanvasElement,
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type: string,
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quality: number,
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): Promise<Blob | null> {
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return new Promise((resolve) => {
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canvas.toBlob((b) => resolve(b), type, quality);
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});
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}
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function closeBitmap(d: ImageBitmap | HTMLImageElement) {
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if ("close" in d && typeof d.close === "function") d.close();
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}
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Block a user